• procedural sound system using pure data connected to in game values
•  Infinite random world generation 
 • Wide range of various AI flocking mechanics
 • Mouse, keyboard / controller support

Bart Hooijen: programmer, game mechanic design, artist
Martijn Jorissen: audio engineer, game mechanic design, playtest

If you are interested in the game don't hesitate to contact me!

First contact

Disturbing the peace; flock ai mechanics

The analog purist at work; audio

Never run out of space; infinite terrain

Geometric randomness is challenging; flock ai mechanic

Cant go wrong with hexagons; flock ai mechanic

My brain hurts; sequence ai mechanics

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