• procedural sound system using pure data connected to in game values
• Infinite random world generation
• Wide range of various AI flocking mechanics
• Mouse, keyboard / controller support
Bart Hooijen: programmer, game mechanic design, artist
Martijn Jorissen: audio engineer, game mechanic design, playtest
If you are interested in the game don't hesitate to contact me!
First contact
Disturbing the peace; flock ai mechanics
The analog purist at work; audio
Never run out of space; infinite terrain
Geometric randomness is challenging; flock ai mechanic
Cant go wrong with hexagons; flock ai mechanic
My brain hurts; sequence ai mechanics